Robin Guan
Hi! I'm a tech artist & programmer from Austin, TX
Projects
Pescebearian
May 2022 - PresentMade the VFX with Unity's Shader Graph and VFX Graph
Bug Boy and the Frightening Lightning
Worked on the implementing the gameplay for the lightning rod attacks.Also implemented the shop system to allow for the lightning attacks and player character to be upgraded
Loop
I worked more backend, implementing the item spawn system, score tracking, order generation, etc.Programmed the UI & UI animations with tweens
Garden Guardin'
Programmed the player behavior (attacks, movement, etc.)Implemented the enemy attack patterns with a pooling system for projectiles for efficiency
Pescebearian
This was my first game project where I was primarily the tech artist, and it was a lot of fun!I worked in a team of 10 people over about a month to make this for a game jam. I also took on the role of producer throughout this jam to make sure everything was on schedule, and it was an exciting challenge juggling that and learning tech art.
I was responsible for the VFX and integrating art assets into the game. I also worked with the artist to tweak the lighting settings to make the game feel underwater. I used Unity's VFX Graph and Shader Graph to make effects from the map border to the weapon trails to the enemy attacks.I'm proud of what I was able to make for my first time doing tech art, and look forward to making even cooler things in the future!
Programming
Bug Boy and the Frightening Lightning
Worked on the implementing the gameplay for the lightning rod attacks.Also implemented the shop system to allow for the lightning attacks and player character to be upgraded
Garden Guardin'
Programmed the player behavior (attacks, movement, etc.)Implemented the enemy attack patterns with a pooling system for projectiles for efficiency
Programming
Various Projects
A selection of games from my itch.io
I mostly did gameplay and UI programming